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Ttyd pit of 100 trials reward
Ttyd pit of 100 trials reward











These are dated later than the previous moa files, at Januand December 17, 2003. The final Smorg designs appear in files c_n_moa_a and c_n_moa_b. Theory: these creatures were the original designs for the Smorg, not the enemy found in test_bom. So what's the connection? Well, the Japanese name for the Smorg is Moamoa.

ttyd pit of 100 trials reward

Their files are also dated October 7, 2003. These two odd creatures are in files c_moa_a and c_moa_b, respectively.

ttyd pit of 100 trials reward

This early Smorg design is found in the file test_bom, dated October 7, 2003. The Smorg enemies are more interesting than they appear. "power down" sound.įile Names: test_bom (Earliest), c_moa_a, c_moa_b (Early), c_n_moa_a, c_n_moa_b (Final) Very likely that this is the standard Super Mario Bros. Most likely meant for the Thousand-Year Door opening.Ĭounterpart for the Power Up jingle. Different from key items? File name was most likely either ff_get5_32k.stm or ff_get1_32k.stm. Meant for the battle between Lord Crump and Cortez.Ī jingle for either Lord Crump or Cortez's ship appearing. Meant for an event in Petalburg, this track is present on the Multi-Game Interactive Demo Disc 18 demo but removed from the final.Įvent track for Boggly Woods in Chapter 2.Įvent track for the Great Tree in Chapter 2.Įvent track for the Glitz Pit in Chapter 3.Įvent track for Doopliss in Fake Mario form. Intended for the second Lord Crump battle.Īn event track for either Creepy Steeple or Twilight Town. Na versão final, o interior da Riverside Station não tem sequer música, apenas ruídos de ambiente.Ī list of internal track names that reference files that are no longer on the disc or are undefined.ĭoopliss (in Fake Mario form) was supposed to have a unique track.

#Ttyd pit of 100 trials reward code#

This code and the string don't appear in any other version of the game.Įki é a abreviação de três letras usado para o Riverside Station, então é provavelmente onde isso seria usado. It isn't clear whether the USA or Japanese pre-final demo was built first, but there is something that could suggest the USA demo was built first: the function gcDvdCheckThread, during what looks like the reset process, is set to write "リセット処理開始", which roughly translates to "start reset processing", to the console using OSReport. You are asked to deliver letters by many people and you receive the Badge when you complete your last delivery.Check the filenames of the USA demos on every disc they appear on. Roll over Rate types for descriptions, and dotted-lined rates to show percentages out of 100. The chance of attacks missing is increased when multiples copies of the badge are equipped, as well as alongside other badges that reduce the chance of being hit, such as Pretty Lucky and Close Call.ĭrop Rates Badge Rates in Paper Mario: The Thousand-Year Door If Mario equips the badge, all attacks from his enemies have a 25% chance of missing entirely. It can also be rarely dropped after a battle by Swampires.

ttyd pit of 100 trials reward

In Paper Mario: The Thousand-Year Door, it is the reward for reaching the ninetieth floor of the Pit of 100 Trials, found inside a treasure chest, as well as matching 3 numbers in a row at the Happy Lucky Lottery. In Paper Mario, it is the reward for completing a chain of sidequests that involve delivering a letter to a specific person (the chain starts with Goompapa), then being given another letter by that person to deliver to someone else, and so on until the final letter is delivered to Goompapa, who gives the badge to Mario. It is a stronger version of the Pretty Lucky badge.

ttyd pit of 100 trials reward

Lucky Day is a badge in Paper Mario and Paper Mario: The Thousand-Year Door. When Mario's attacked, causes enemies to miss more often. Sometimes makes enemies fail to attack Mario. Paper Mario: The Thousand-Year Door ( 2004)











Ttyd pit of 100 trials reward